Rewritten Article:
Experience Engaging Games-Based Studying with Emile for Primary Schools
Emile is a suite of products designed for primary school students to help them learn and progress through matchs-based learning and gamification. By creating an account, students can engage in an enchanting adventure with crazy characters, multiple match modes, ultra-competitive class competitions, school leaderboards for the most effort and improvement, and reward systems that encourage more usage. The range of features provided by Emile makes learning a fun and rewarding experience, motivating students to answer questions, explore new concepts, or revisit known topics.
Emile makes use of an Assess, Practise and Achieve model, which ensures that students are always working at the right level and making progress. Developed by a group of teachers, academics, and match developers, Emile has won multiple awards and has been supplied to over 15% of primary schools in the UK & Ireland. All resources in the Emile range are underpinned by robust pedagogical research and are rigorously tested by teachers in real classrooms. The Department for Education in the UK endorses Emile as a high-quality online educational resource for schools.
Emile offers a comprehensive learning experience covering the whole of key stage 1 and key stage 2 Maths national curriculum, including subitizing. It also covers the Spelling and Grammar national curriculums and follows the Letter and Sounds Phonics scheme. Additionally, teachers can upload their own questions, set assignments and track progress, making it a versatile tool for supporting classroom teaching and learning.
Please note that Emile collects information about the performance of students to allow teachers to securely see the performance of their students. Only teachers associated with their school can access the performance data relating to a student.
Features:
Games-Based Learning for Primary SchoolsDisclaimer: An account is required to play this game.All our Emile products harness the power of games-based learning and gamification to help students learn and progress.Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.By making use of an Assess, Practise and Achieve model, we ensure that students are.....
- Games-based learning and gamification to engage students
- A range of features, including class competitions and reward systems, motivate students to learn
- An Assess, Practise and Achieve model ensures students are always working at the right level and making progress
- Underpinned by robust pedagogical research and tested by teachers in real classrooms
- Covers the whole of key stage 1 and key stage 2 Maths national curriculum, Spelling and Grammar national curriculums, and follows the Letter and Sounds Phonics scheme
- Versatile tool for supporting classroom teaching and learning
- Concludeedorsed by the Department for Education in the UK as a high-quality online educational resource for schools
- Secure performance data collection for teachers to track student progress
What's New in the Latest Version 6.1.2
Last updated on Mar 7, 2023
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